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Dühös világosság Királynő mat_phon Szégyen kinyit jó

Starcasm on X: "mat_phong 0 and mat_specular 0 together makes aussie look  really nice https://t.co/9jF71orU7Y" / X
Starcasm on X: "mat_phong 0 and mat_specular 0 together makes aussie look really nice https://t.co/9jF71orU7Y" / X

Stickytraps#tf2#tf2memes#tf2demoman#tfvr#vr#quest2#contractorsvr#fyp#e... |  TikTok
Stickytraps#tf2#tf2memes#tf2demoman#tfvr#vr#quest2#contractorsvr#fyp#e... | TikTok

Team Fortress 2 - mat_phong Visuals - YouTube
Team Fortress 2 - mat_phong Visuals - YouTube

How do I get my australiums to not look like rusty pipes, and instead fully  australium? : r/tf2
How do I get my australiums to not look like rusty pipes, and instead fully australium? : r/tf2

Australium Fixes & Improvements [Team Fortress 2] [Mods]
Australium Fixes & Improvements [Team Fortress 2] [Mods]

Mat_phong 0 · Issue #17 · agrastiOs/Ultimate-TF2-Visual-Fix-Pack · GitHub
Mat_phong 0 · Issue #17 · agrastiOs/Ultimate-TF2-Visual-Fix-Pack · GitHub

SFM] A mat_phong 0 Engineer Adventure by CallieThe1940sScrub on DeviantArt
SFM] A mat_phong 0 Engineer Adventure by CallieThe1940sScrub on DeviantArt

mat_phong 0 + SFM = s m o o t h : r/tf2
mat_phong 0 + SFM = s m o o t h : r/tf2

Bugged Australium textures
Bugged Australium textures

HELP! whenever i use mat_phong 0 almost every skin for the Ubersaw turn  almos completely red! Do you know a way to fix it or to make it less  terrible (for example
HELP! whenever i use mat_phong 0 almost every skin for the Ubersaw turn almos completely red! Do you know a way to fix it or to make it less terrible (for example

OUTDATED* [Mat_Phong 0] Australium Fix [Team Fortress 2] [Mods]
OUTDATED* [Mat_Phong 0] Australium Fix [Team Fortress 2] [Mods]

Is this considered a good render? I set mat_phong to 0 : r/SFM
Is this considered a good render? I set mat_phong to 0 : r/SFM

Steam Community :: Guide :: Phong, Specular, and Bump Map Comparisons
Steam Community :: Guide :: Phong, Specular, and Bump Map Comparisons

Mat_Phong 0 $halflambert Fix [Team Fortress 2] [Mods]
Mat_Phong 0 $halflambert Fix [Team Fortress 2] [Mods]

Team Fortress 2] r_lightwarpidentity does what mat_disable_lightwarp is  supposed to do · Issue #2823 · ValveSoftware/Source-1-Games · GitHub
Team Fortress 2] r_lightwarpidentity does what mat_disable_lightwarp is supposed to do · Issue #2823 · ValveSoftware/Source-1-Games · GitHub

Fun Fact: This is what Australiums truly look like with their special  effects removed (mat_phong 0 and mat_specular 0) : r/tf2
Fun Fact: This is what Australiums truly look like with their special effects removed (mat_phong 0 and mat_specular 0) : r/tf2

NiftyScripts - Mat Phong Settings! TF2 - YouTube
NiftyScripts - Mat Phong Settings! TF2 - YouTube

My Friendly Neighborhood' Comes to Steam July 18, Console Versions to  Follow Later [Trailer] - Bloody Disgusting
My Friendly Neighborhood' Comes to Steam July 18, Console Versions to Follow Later [Trailer] - Bloody Disgusting

mat_phong and australiums
mat_phong and australiums

Mat_Phong 0] Australium Fix | Packs | DS-Servers
Mat_Phong 0] Australium Fix | Packs | DS-Servers

mat_phong 0 Fix Pack (revival) | Packs | DS-Servers
mat_phong 0 Fix Pack (revival) | Packs | DS-Servers

is there a way to do "mat_phong 0" without making aussies look like crap :  r/tf2
is there a way to do "mat_phong 0" without making aussies look like crap : r/tf2

comfig huds | mastercomfig
comfig huds | mastercomfig

csgo +mat_phong [NOT WORKING] - YouTube
csgo +mat_phong [NOT WORKING] - YouTube

post your current tf2 setup
post your current tf2 setup

How can i make the dark model turn back into the normal model forever, i  been experincing some problems in making it stay has mat_phong 1 but it  keeps being mat_phong 0
How can i make the dark model turn back into the normal model forever, i been experincing some problems in making it stay has mat_phong 1 but it keeps being mat_phong 0